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Terminal Space

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Devlog

  • Powerup tweaks and different screen colors
    October 28, 2022 by geomagas
    Autofire and Multi-bullet powerups now last for 60 seconds. Also, multi-bullet acts incrementally: The first collected will give you double shot, and the second triple-shot. You can now change the ter... Continue reading
  • Powerups, incremental difficulty + new enemy
    October 19, 2022 by geomagas
    Powerups - HP revival : +1 hp - Autofire : Rest your left hand! ;) Or, if you like, you can manually shoot as well, for increased fire rate - Wide shot : Three bullets per shot, two of them angled - S... Continue reading
  • Music, SFX, new enemy and random enemy spawning
    October 16, 2022 by geomagas
    Collisions: The ship now collides with enemies and looses hp. After the hit, it gets 2sec immunity. Music and SFX : Background music and shoot/hit/destroy/game-over SFX. New enemy : A "probe" enemy th... Continue reading
  • First checkpoint
    October 11, 2022 by geomagas
    Implemented: - Main game loop (start screen, play, game over) - Ship move and shoot mechanics - Score and High Score - HP (although the ship is still indestructible) - Some "asteroids"... Continue reading
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